THE WATER

Hunt the sharks
Sharks patrol the bay. Stand on the shore, aim with your feet, throw — every hit of yours knocks a fin loose and drifts it back to the sand. Tyler trades fins for watermelon seeds, again and again.
They can’t hurt you — nothing here can.

Cast a line
Fishing fills the quiet minutes between harvests. Reel in the everyday catch — or hook something rare enough to change your day.

The only market is a ship
There is no shop on this coast — there is Nixon, moored offshore. Sell your harvest for steady gold, and take your rarest finds to his board, where they’re worth far more.

Something is being built at the water's edge
The slipway goes right where the sand meets the sea. What comes together on it, and what it takes, is the far end of this beach.
THE SAND

Till the sand
Watermelons, prickly pears and pineapples grow in sand and nowhere else — hoe the beach first. Bananas hang from the palms. Now and then a harvest comes up rare, and rare opens doors.
Everything else — tomatoes, cabbage, pumpkins, cotton — wants proper soil. That’s further in.

Press it into juice
The press stands on sand and takes only beach fruit. Juice never reaches the shop — it fuels people. The guard drinks one, the farmer runs on another, and the cactus one is for you.

One bottle changes the coast
Hand the guard a bottle of watermelon juice and he takes his post — no quest board, just a drink. His spears keep the water clear, Nixon’s ship finally moors, and the sun turns brutal the same day. Let him run dry and the trader hides below deck.

Hire a farmer, then feed him
The farmer costs coin, not juice. Once hired he works the sand on his own — tilling, planting, watering, hauling watermelons to the press. A banana keeps him going; pineapple juice keeps him going far longer. He leaves the rare ones for you.

Beat the heat
The day the coast opens, the sun turns on you: every swing costs double until Tyler sews you a proper outfit. Clothes wear through — cotton and wool mend them, and cotton is waiting inland.
INLAND


Good soil, and a grove
Tomatoes, cabbage, pumpkins and cotton want proper earth. The grove drops apples, peaches, lemons and oranges when you swing the axe.


Chickens and sheep
Chickens lay eggs, and once in a while a golden one worth trading. Sheep give both milk and wool: one becomes cheese, the other will speed up your sail.
Machines do the slow half
Raw goods are useful; processed goods are worth far more. Start a batch at the mill, the oven or the smelter and go back to farming — they finish on their own.
















Woodwork Table for wooden tools, Repair Bench for metal ones.
Tools wear down
Axes, pickaxes, hoes and sickles all wear out with use. Keep them repaired — and trade your stone axe and hoe up to metal, where every swing costs less.


Tyler always has a job
The board never runs dry, and Tyler pays in progress, not coin — a tool, a seed, a new thing you can suddenly do.
BACK TO THE WATER
Cotton from your field, wool from your sheep. The loom weaves them into canvas, the canvas becomes a sail — and the sail is the last thing your boat is waiting for.








Build the boat
Planks, iron and that sail come together at the slipway. Sail when you’re ready — the coast is still here when you get back.
NO RUSH, AND NO WAY TO LOSE
Nothing on this coast can hurt you and nothing is on a countdown. Your machines and your crew keep working on real time — close the tab, come back tomorrow, the batch is done and the field is watered.
